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videogames offer systemic opportunities to explore



First Person Shooter, Role Playing Games, Sand-Box games, Experimental games, interactive games

See two externals this year. One on media industry. One on genre. Also, a new media studies assessment new developmentsThis links to the assessment AS91496 -- The biggest selling games current. Guitar Hero.



an example of a development is gesture recognition

see see the KINECT feature

Genre study home
 * [[image:Bafta.jpg]] || British Bafta Awards

The British Video Games BAFTA Awards were on March 5th in London.



Producer of JOURNEY. Robin Hunicke

Look up one game, JOURNEY in the documentary

US AND THE GAME INDUSTRY(2013) usandthegameindustry.com

Look up

THE ROOM

THE WALKING DEAD ||
 * || Look up DISHONOURED from ZeniMaxi Media ||
 * || [|ZeniMax Media] . [|[8]] The studio most recently worked on // [|Dishonored] //, a first-person stealth-action game with [|role-playing] elements that was released in October 2012, and received with critical acclaim ||

Videogames offer a complex, interactive and visual environment with clear goals, rules and feedback that can stimulate and engage students. In games students formulate theories on how to approach a problem, work to overcome it, and in the face of failure, adjust the theory and try again. Physics is just one of the subjects that can potentially benefit from such learning environments.

Simulated Learning

Whilst simulations can create the conditions to foster user participation and learning, they might not engage the player sufficiently in order for her to participate in the activity or to persist in the activity for extended periods of time, at a meaningful level( Narayanasamy et al;, 2006) In order to do so the learner must find the activity intrinsically motivating. According to Leper and Malone (1987), intrinsically motivating learning environments exhibit characteristics such as challenge, curiosity, fantasy and control.

So far, as a new study

Games audience study is more: think about this quote from http://www.executionlabs.com/en/

References to games, mechanics, play styles, art styles, and genres become a means of understanding and communicating about the underlying systems and structures of the games they are working to create. That’s why game pitches are framed in terms of “it’s like //Dead Space// but with a //Borderlands// weapons system”. We immediately get some sort of idea of what people are talking about. Game canons provide a game design blueprint to riff off of and improve upon. Here’s the problem. I’m a console and PC gamer at heart. And I have no clue what Adrian’s referring to when he’s talking about compulsion loops in //Rage of Bahamut// or failed monetization in //Zombie Gunships.// The game language I know is focused on 3rd person shooters, something that really isn’t mobile tablet territory. And I’m not alone in XL feeling this way.

Internal study: Audience: Games See Audience in parallel space

JOURNEY. The best selling PSN game of all time See the soon to be released trailer for a documentary of Game Developers. US AND THE GAME INDUSTRY

http://www.usandthegameindustry.com



JENOVA CHEN. CEO thatgamecompany

**Video game genres** are used tocategorize [|video games] based on their [|gameplay] interaction rather than [|visual] or [|narrative] differences.[|[1]] A video game genre is defined by a set of gameplay challenges. They are classified independent of their [|setting] or game-world content, unlike other works of [|fiction] such as [|films] or [|books]. For example, an action game is still an action game, regardless of whether it takes place in a fantasy world or outer space.[|[2]] Within [|game studies] there is a lack of consensus in reaching accepted formal definitions for game genres, some being more observed than others. Like any typical taxonomy, a video game genre requires certain constants. Most video games feature obstacles to overcome, so video game genres can be defined where obstacles are completed in substantially similar ways.

Games audiences. See audience in parallel space
 * games clans

e.g Kongregate Kongregate is a casual gaming social network where gamers can gain ranking and earn awards. The site allows developers to upload their games and share in revenues (25-50%) from the ads displayed around the games. Kongregate promotes developers to upload new games by having “game of the week” contests. Kongregate pays skilled developers between $20,000-80,000 to create premium games to provide their community with quality games. Each premium game comes with a free version that can be upgraded to paid premium version. Kongregate is a casual gaming site where visitors can play from a library of user generated flash games. After joining, users can gain ranking, awards, and playing cards for another site wide collectible card game. The site was created in June 2006 by brother and sister Jim and Emily Greer. The site was initially run through a testing phase which lasted until December 2006. [|__[4__]] During this time, game developers and players tested the site's interface and functionality. In December of the same year, the site was formally opened to the public. [|__[1__]] The site formally entered the beta testing phase on March 22, 2007. [|__[5__]][|__[6__]] Similar to the popular site [|__Newgrounds__], a registered user may upload any type of game that they have created. As long as a game is not rated below two stars (out of five) it will show up on the list of games. Those with less than two stars will not, but can still be found in the user-created games list. Developers can get revenue from games they have uploaded if they can attract enough people or receive a high enough rating. After a game is uploaded, it joins a weekly and monthly contest where the highest-rated game per week or month wins cash, with runners up receiving smaller amounts. Also, a portion of the advertising revenue goes to the developer as long as the portion is above twenty-five US dollars. Kongregate profiles are similar in ways to other social site profiles. The profile shows location, age and gender (which can be hidden), one website link entered by the user, a small "about me" section, and what the user has done on Kongregate. The profile also displays any games that a user has rated or marked as a favorite, all the badges and cards the user has earned, and games that the user has recently played. The friends list is divided into two categories: Friends and Fans. Any user who adds another as a Friend becomes one of that user's Fans; if both users add each other, they are listed as Friends. A user's profile shows both people they have added as friends and people that have added that user as a friend. Also displayed are comments, consisting of shouts, whispers visible only to the owner of the profile (which are similar to comments on [|__Myspace__] ), and the comments a user has left on games.
 * Kongregate** is a [|__social__] [|__web games__] website, described by its founder as "the YouTube of videogames". The site allows prospective visitors to play games created and submitted by members, in much the same way that [|__YouTube__] showcases video content created and submitted by its members. The site relies on Adobe's [|__Flash__] web [|__plugin__] and the [|__Ruby on Rails__] [|__web application framework__] to power the games that it provides. [|__[1__]][|__[2__]][|__[3__]][|__http://www.crunchbase.com/company/kongregate__]
 * Games**
 * Profiles**

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<span style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;">//**Red vs. Blue**//, often abbreviated as //**RvB**//, is a set of related <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|comic science fiction] video series created by <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Rooster Teeth Productions] and distributed through the <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Internet] and <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|DVD]. The story centers on two opposing teams of soldiers fighting a<span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|civil war] in the middle of a desolate box canyon (Blood Gulch), in a <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|parody] of <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|first-person shooter] (FPS) games, military life, and science fiction films. Initially intended to be a short series of six to eight episodes, the project quickly and unexpectedly achieved significant popularity following its Internet premiere on April 1, 2003. The fifth and final season of the original //**Red vs. Blue: The Blood Gulch Chronicles**// series ended with episode 100, released on June 28, 2007. Three mini-series—//Out of Mind//, //Recovery One//, and //Relocated//—and the three-part //**Recollection**// Trilogy containing the full-length //Reconstruction//,//Recreation// and //Revelation// series (Seasons 6-8) have extended the plot. It was revealed at Comic Con 2010 that Red vs Blue would return for a ninth season. <span style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;">//Red vs. Blue// emerged from <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Burnie Burns] ' <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|voice-over] -enhanced gameplay videos of <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Bungie Studios] ' <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|FPS] [|video game] //<span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Halo: Combat Evolved] //. The series is primarily produced using the <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|machinima] technique of synchronizing video footage from a game to pre-recorded dialogue and other audio. Footage is mostly from the <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|multiplayer modes] of //Halo: Combat Evolved// and its <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|sequels], //<span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Halo 2] // and //<span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Halo 3] //, on the <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Microsoft] [|Xbox] and <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Xbox 360] [|video game consoles]. Minute sections of the series were also achieved using the <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Microsoft] PC version of the same game. <span style="line-height: 1.5em; margin-bottom: 0.5em; margin-left: 0px; margin-right: 0px; margin-top: 0.4em;">//Red vs. Blue// has been generally well-received within the machinima community as well as among film critics. Praised for its originality, the series has won four awards at film festivals held by the <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Academy of Machinima Arts & Sciences]. It has been credited with bringing new popularity to machinima, helping it to gain more mainstream exposure, and attracting more people to the art form. Graham Leggat, former director of communications for <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Lincoln Center] 's film society, described //Red vs. Blue//as "truly as sophisticated as <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Samuel Beckett] ".<span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; color: #0645ad; font-style: normal; font-weight: normal; line-height: 1em; text-decoration: none; white-space: nowrap;">[|[1]] While special videos continue to be released online, the completed series is also available on DVD, making the series one of the first commercially released and successful machinima products. Rooster Teeth has created videos, some under commission from <span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Microsoft], for special events, and //Red vs. Blue// content is included with the Legendary Edition of //<span style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: none; background-origin: initial; background-position: initial initial; background-repeat: initial initial; color: #0645ad; text-decoration: none;">[|Halo 3] //.

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