development+studies+2

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This research considers significant impacts and relationships of change on cultures and society from media products and practices of production, dissemination, interactivity, tolerance and sharing

all these ideas are possible.

d) the game industry

Here is one update about developments in the game industry by  Sam.

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What about the game industry? This is an example of what two job descriptions look like

this is what job descriptions look like. They come from a UK company.

[] There is a much appreciated New Zealand graduate from Victoria University who is published here:

http://www.pippinbarr.com/about/

( Note. Many more New Zealanders life off-shore in game careers. As exception is: Pik Pok. http://pikpok.com/ and Flutter https://www.facebook.com/fluttergame

here is a retro comment on a tweet

 "I believe that FMV will just become an accepted feature of gaming, like scrolling is now" - Phil Harrison, March 1994  "Sometimes the games industry settles into a routine, a way of being where recent innovations are absorbed and exploited".

http://techcrunch.com/2014/10/26/mobile-games-art/?utm_campaign=Feed:+Techcrunch+(TechCrunch)&utm_medium=feed&ncid=rss&utm_source=feedburner

A few thoughts on developments in an aspect of the game development industry

more on games read here

e)

as significant

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Technological break throughs - the computer broadcast Once media was owned by Production houses, was very expensive and "Jo citizen" never had the opportunity to make media
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Student broadcast. This student's premiss is that the fourth dimension can be explained by him, by local media/ which is now global media via servers like You tube. He makes a video to explain this concept. Personal production of media is a significant development in media. It provides opportunity for self-learners to share, students to provide moving image data for subject assessments and commentators to excel on past-times and interests on self-created channels

film distribution. What happened at Sundance in 2012 http://www.utahmoca.org/past/2012-new-frontier/

NEW USES WITH CONCEPTS ABOUT DIMENSION ARE BROADCAST BY A CITIZEN ON A NON_COMMERCIAL CAMERA This student( not from Hagley) became motivated to talk about his awareness of more than three dimensions in the universe. The form of this realisation is explained by him on a video podcast. This is a new dissemination. " Self- Produced" media. A premiss to make here is that, information, once formally taught is now more often shared peer to peer. Such interests in sharing are now enabled by the advanced technologies of our time.

Photo. New image of Mars. 2013 Q What is Nasa producing as media? See http://www.nasa.gov/about/contact/information_inventories_schedules.html What does the development of concave hi- end telescopic lens, the use of satellite cameras and option cable broadcasts do for us as a society? How may we have changed since the beginning of the use of morse code as a communicator and the images we see from telescopes broadcast to us from the Hubble?

Here is a vocabulary guide

vocabulary ( Go to Vocabulary when you need it)

on to development page 3 ( cinema. NEW media) ||

|| Augmented Reality and 2 D 3 D
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Roman has started to map some ideas about this. He mentions Occulus Rift. You may listen to Roman on the .wav file stored on Resources in the 2015 13FPP folder for Developments

2D 3 DJackson is looking into this topic

<span style="font-family: 'Arial Black',Gadget,sans-serif; font-size: 19.5px;">g) shapes our view of media and of ourselves.   + science

<span style="font-family: 'Arial Black',Gadget,sans-serif; font-size: 210%;">Apps

Look at Apps for health too. App are a breakthrough. A student shows the App for Diabetes count. This has enabled self-health monitoring <span style="background-color: #ffffff; color: #373737; font-family: 'Helvetica Neue',Helvetica,Arial,sans-serif; font-size: 15px;">http://www.newsrt.co.uk/news/a-health-expert-at-your-fingertips-the-latest-medical-apps-887259.html || Here is an explanation of the forth dimension by a student Suggestion : THE DEVELOPMENT OF SCIENCE MEDIA ||
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